Mobile Gaming Trends In France for 2025
Mobile gaming has become one of the most important parts of the French video game industry. It is now the largest and fastest-growing segment of the market.
The story of mobile gaming in France started slowly. In the early 2010s, consoles and PC games were still dominant, and mobile was a small share of total spending. That began to change around 2015, when smartphones became mainstream and app stores matured. Downloads and revenues started climbing every year.
By 2020, mobile gaming revenue in France had crossed €1.1 billion, making it a core part of the industry. French publishers like Voodoo helped push hyper-casual games to global audiences, putting France on the map as a mobile gaming hub
In 2023, the overall French video games market hit a record €6.1 billion, but the biggest momentum was on mobile. By 2024, the mobile segment reached €1.6 billion, growing 8% year on year and accounting for 28% of total spending.
Today, France has over 800 mobile game developers and thousands of active titles. On average, each French mobile game generates more than 4 million downloads.
Country Overview
- Official Name: France, officially the French Republic
- Capital: Paris
- Population: 66,594,168 Approx.
- GDP: $3,030.90 bn
Key Stats
- Mobile gaming globally is valued at $78.3 billion
- Revenue is expected to grow at a 6.5% CAGR (2025–2030), hitting US$2.05 billion by 2030.
- The number of users is anticipated to reach 24 million by 2030. (Statista)
- Globally, the United States will lead with US$36.64 billion in revenue in 2025.
- French players spend around USD 105 on average in games.
- The mobile games market in France is projected to reach US$1.5 billion in 2025.
- In France, the average revenue per user (ARPU) is projected at US$73 in 2025
- 51% of gamers are male.
- Mobile has the largest player base in France with 25.6 million gamers.
- 54% of French players game on smartphones, making it the top platform.
- Casual games are the most popular genre, attracting 36% of players.
Gaming Market Size
The gaming market was worth $4.28 billion in 2021, then dipped to $4.10 billion in 2022. It recovered slightly to $4.18 billion in 2023 and reached $4.24 billion in 2024.
By 2025, it is projected to grow further to $4.35 billion.
| Year | Market Size ($bn) |
|---|---|
| 2021 | 4.28 billion |
| 2022 | 4.10 billion |
| 2023 | 4.18 billion |
| 2024 | 4.24 billion |
| 2025 (Estimated) | 4.35 billion |
Gaming platform Size
The global games market remains massive across platforms. Consoles lead with $251 billion, followed by PC gaming at $88.2 billion.
Mobile continues to be a dominant force as well, reaching a market size of $78.3 billion, underscoring its role as one of the fastest growing segments worldwide.
| Gaming Platform | Market Size ($bn) |
|---|---|
| Consoles | 2510 billion |
| PC | 882 billion |
| Mobile | 783 billion |
Number of gamer by platform
Across platforms, the gamer base shows a strong tilt toward mobile.
Mobile leads with 25.6 million players, followed by consoles with 23.2 million and PC gaming with 15.9 million.
| Gaming Platform | Market Size ($mn) |
|---|---|
| Consoles | 23.2 million |
| PC | 15.9 million |
| Mobile | 25.6 million |
French Gamers by Platform
Latest figures show that 54% of French gamers play on smartphones, making mobile the top choice.
TV consoles are used by 44%, and PCs by 41%.
Tablets (24%) and portable consoles (21%) represent smaller but still meaningful shares, while TV setup boxes (14%) and Smart TVs (11%) remain niche platforms.
| Gaming Platform | Percentage |
|---|---|
| Smartphone | 54% |
| TV Console | 44% |
| PC | 41% |
| Tablet | 24% |
| Portable Console | 21% |
| TV SETUP BOX | 14% |
| Smart TV | 11% |
Gamers by Gender
Approximately 51.% of gamers are male, while 49% are female.
| Gender | Percentage |
|---|---|
| Female | 49% |
| Male | 51% |
Gamers by Age
In France, gaming is most popular among younger age groups.
10–14 year-olds have the highest share of gamers in France, with 96% actively playing.
They are followed by 15–17 year-olds, where 94% play games regularly.
In third place are 18–24 year-olds, with 92% engaged in gaming
Put simply, more than nine out of ten people under 25 in France are active gamers.
| Age Group | Percentage |
|---|---|
| 10 to 14 | 96% |
| 15 to 17 | 94% |
| 18 to 24 | 92% |
| 25 to 34 | 82% |
| 35 to 49 | 75% |
| 50 to 64 | 63% |
| 65+ Year | 41% |
Popular Game Genres
Casual games have the highest share among French players, with 36% engaging in them.
They are followed by racing, and adventure games, each attracting 24% of players.
In third place are sports and action games, with 23% of gamers playing these genres.
| Genre / Category | Percentage |
|---|---|
| Casual | 36% |
| Races | 24% |
| Platformers | 24% |
| Role-playing / Adventure | 24% |
| Sports | 23% |
| Action | 23% |
| Strategies | 22% |
| Shooters | 21% |
| Children’s or Family Games | 19% |
| Online Multiplayer | 19% |
| Social Gameplay | 17% |
| Fighting | 13% |
| Music and Dance | 11% |
| Others | 11% |
How Does Gaming Connect With Tourism in France?
France welcomed over 100 million international visitors in 2024, generating €71 billion in tourism revenue and reaffirming its position as the world’s most visited destination.
At the same time, the rise of mobile gaming is creating new ways to engage travelers. Location-based games, AR-enhanced tours, and gamified city guides are being integrated into tourism experiences, encouraging exploration of landmarks in more interactive ways.
This fusion of entertainment and travel is especially relevant as travelers increasingly rely on digital tools. With more than 70% of global travelers using smartphones for navigation and entertainment on trips, a France tourist eSIM helps maintain connectivity and ensures access to gaming apps while exploring cities.
Top Video games Genre by platform
| Platform | Top Genres & Shares |
|---|---|
| Smartphone | Casual 54%, Social Game 11%, Strategy/Real-Time 11% |
| Tablet | Casual 41%, Strategy/Real-Time 13%, Sports 13% |
| TV Console | Action 34%, Racing 33%, Sports 33% |
| PC | Strategy/Real-Time 24%, Online Multiplayer 20%, Casual 19% |
| Portable Console | Platformers 41%, Children’s/Family 13%, Role-playing/Adventure 13% |
How often French gamers play?
Children in France are far more engaged gamers than adults, with 37% playing daily compared to 28% of adults.
| Frequency of Play | Children | Adults |
|---|---|---|
| Several times a day | 29% | 22% |
| Every day / almost every day | 37% | 28% |
| Once or twice a week | 25% | 23% |
| 1–3 times a month | 6% | 9% |
| Rarely | 4% | 17% |
Why people play video games in France?
92% Of french gamers play games simply to have fun.
| Reason | Percentage |
|---|---|
| Play to have fun | 92% |
| Escape the routine | 83% |
| Wish to spend time with friends | 69% |
| Seek to improve skills by playing | 58% |
| Play for challenge or achievements | 50% |
Why People buy video games?
For French players, the style and world of a game is the top factor driving purchases that accounts for roughly 39%
| Reason | Percentage |
|---|---|
| Attracted by the style and world of the game | 39% |
| Influenced by the price, special offers, or sales | 38% |
| Drawn to the opportunity to play with friends who have the same game | 26% |
| Attracted by the game’s franchise | 26% |
| Swayed by the opinions of friends and family | 25% |
FAQ
Q1. How Many Mobile Game Developers Are From France?
Ans: France has 826 active mobile game developers on Google Play
Q2. How Many Mobile Games are built by French Developers?
Ans: French developers have built around 3800+ Mobile Games
Q3. How Many Downloads Do French Mobile Games Have on Average?
Ans: French mobile Games have been downloaded 4.77m times on an average.
Q4. What is the average rating for french mobile games?
Ans: French mobile games currently hold an average rating of 2.97 on Google Play.
Q5. How do french mobile developers monetise their apps?
Ans: French mobile Game publishers monetise their apps in the following ways:
- 8% of Games must be purchased.
- 68% leverage mobile advertising.
- 46% have in-app purchases.
Sources:





